Reaching a certain age, I started looking for practical and enjoyable ways to keep my brain active, challenged, and exposed to new kinds of difficulty.
That led to two personal experiments: a language-learning companion for tackling a new and difficult language, and a collection of small games built to challenge different mental habits.
There are many good existing solutions for both of those goals, but having been a programmer for many years, and also wanting to have fun in the process, I decided to create my own.
This was a good opportunity to experiment with game engines, which I had no experience with, and with agentic AI: seeing how far it can go, how enjoyable it is to work with, and what kind of task division works best between me and the agents, both for a more mainstream eco system like flutter, and for a more tailored eco system like godot.
katalaveno is a mobile language-learning companion. It uses translation, text-to-speech, sentence banks, listening modes, and phone notifications to keep useful language material returning throughout the day.
nomizo is a collection of small Godot games built around memory, attention, speed, planning, recognition, reflexes, and a bit of calm.
None of this is medical advice, cognitive science, or a proven method for preventing decline. It is just software built from curiosity, personal need, and wanting to have fun with an added value.